Rulebook

Competition rules

Every bracket runs on the standard CDL competitive ruleset below unless a tournament's description says otherwise. Per-event map pools, series order and restricted-item additions are listed on each tournament page.

General rules

Age & region eligibility

All players must be 18 or older — no exceptions. Paid-entry tournaments are not open to residents of Arizona, Arkansas, Connecticut, Delaware, Louisiana, Montana, South Carolina, South Dakota, or Tennessee, where state law restricts cash-prize skill competitions. VPN/proxy connections are blocked; misrepresenting your state forfeits your entry.

Rosters & eligibility

Play with the roster you registered. Substitutes must be on the registration before the bracket locks — no ringers, no account sharing. One account per player; duplicate accounts are grounds for removal and forfeiture of entry.

Check-in & no-shows

Teams must be in the tournament Discord and ready 30 minutes before their scheduled match time. A team more than 15 minutes late to a scheduled match forfeits that map; 25 minutes forfeits the series.

Restricted items

The current CDL Gentlemen's Agreement / restricted-item list applies: banned weapons, attachments, equipment, scorestreaks, perks and movement exploits are prohibited. The restricted list active on tournament day is final — check the tournament description for any additions.

Series format

Standard series are best-of-5 with the mode order set in the tournament description (typically HP → S&D → CTL → HP → S&D). Map picks/bans, if used, are described per tournament.

Disputes & evidence

Score disputes go to an admin through live chat immediately after the map — play continues only once an admin rules. Record your own POV; claims without evidence go to the admin's judgment and their ruling is final.

Conduct

Cheating, boosting, glitch abuse, or targeted harassment means immediate removal without refund and a platform ban. Trash talk is part of the game; slurs and threats are not.

Game modes

HP

Hardpoint

Score limit250
Time limit5:00
Hill rotation60 seconds per hill, fixed order
Respawn delayStandard (instant with spawn logic)
OvertimeIf tied at time: next point wins

Hill order and boundaries follow the current competitive map pool. Spawn-trapping is legal; exploiting out-of-map geometry is not. If the score is tied when time expires, the first team to score in overtime wins the map.

S&D

Search & Destroy

Round wins to take the map6
Round timer1:30
Bomb timer45 seconds
Plant / defuse time5s / 7.5s (standard)
Silent plantAllowed
Team switchSides swap every round

One life per round — no respawns. A planted bomb must detonate or be defused to decide the round after the timer expires. Fake-planting and ninja defuses are legal. Round-by-round side swaps; first team to six round wins takes the map.

CTL

Control

Round wins to take the map3
Round timer1:30
Team lives30 per round
ZonesTwo capture zones, attackers must take both
Side swapAttack/defense alternates each round

Attackers win a round by capturing both zones before time or lives run out; defenders win by holding until either expires. Capture progress pauses while contested. First to three round wins takes the map.

GF

Gunfight (2v2)

Round wins to take the match6
Round timer40 seconds
LoadoutsRotating supplied loadouts, identical for both teams
OvertimeFlag spawns at 40s — capture or kills decide
Health regenDisabled

No custom classes — both teams run the same supplied loadout each round. If the round timer expires, an overtime flag spawns; capturing it or eliminating the enemy team wins the round.

Rules are enforced by tournament admins; rulings in live play are final. Ruleset follows current CDL competitive conventions and is updated as the official ruleset evolves.